Monday, June 23, 2025

Portfolio week 2 Check in

  Project Sign-Off 

Working on a realistic leather pouch bag.

Reference


Research 
 
Video for texturing the leather bag

Schedule 

Week 1 - do research, make a reference board, and complete blockout
Week 2 - make the model ready to start textures( get all the parts and proportions, sculpt if necessary, and get game-ready retopo )
Week 3 - Cover work from Week 2 if not completed. Start texturing, complete the first and second pass textures, and finish any outstanding tasks from Week 2 as needed.
Week 4 - complete texturing and get beauty shots for ArtStation 

Blockout in Blender-

Poly count - 8k Tris
Unreal Engine - 





Wednesday, June 18, 2025

Thursday, June 12, 2025

Portfolio 2 Start

 Project Sign-Off 

Working on a realistic leather pouch bag.

Reference


Research 
 
Video for texturing the leather bag

Schedule 

Week 1 - do research, make a reference boar,d and complete blockout
Week 2 - make the model ready to start textures( get all the parts and proportions, sculpt if necessary and get game ready retopo )
Week 3 - Start texturing, complete the first and second pass textures, and finish any outstanding tasks from Week 2 as needed.
Week 4 - complete texturing and get beauty shots for ArtStation 

Blockout in Blender-

Unreal Engine - 

Monday, June 9, 2025

Portfolio 1 week 4

 Project Sign-Off 

Working on both the katanas for the first month. I plan to restart the retopology to get a more game-ready topology and texture it.

Gather All References and Research


Material callout 


Reference

Research 
   
Ribbon texture - 
This video gave an idea on how to block out and talked to industry people about the poly count, textures, etc.

Schedule 

Week 1 - Make the sculpt perfect on the katana 
Week 2 - try retopologizing both katanas.
Week 3 - Complete the topology and attempt to create LODs for high-poly models. Make the cloth texture and the Damascus steel textures.
Week 4 - complete texturing for both katanas and get beauty shots for ArtStation 

Wireframe
Poly count - 8.7k tris

poly count - 15k tris

poly count - 42k tris

poly count - 29k tris


Unreal Engine - 

UV map -




Wednesday, June 4, 2025

Monday, June 2, 2025

Portfolio 1 3rd Critique

Project Sign-Off 

Working on both the katanas for the first month. I plan to restart the retopology to get a more game-ready topology and texture it.

Gather All References and Research


Material callout 


Reference

Research 
   
Ribbon texture - 
This video gave an idea on how to block out and talked to industry people about the poly count, textures, etc.

Schedule 

Week 1 - Make the sculpt perfect on the katana 
Week 2 - try retopologizing both katanas.
Week 3 - Complete the topology and attempt to create LODs for high-poly models. Make the cloth texture and the Damascus steel textures.
Week 4 - complete texturing for both katanas and get beauty shots for ArtStation 

Wireframe
Poly count - 8.7k tris

poly count - 15k tris

poly count - 42k tris

poly count - 29k tris


Unreal Engine - 




Monday, May 26, 2025

Portfolio 1 Mid Check

Project Sign-Off 

Working on both the katanas for the first month. I plan to restart the retopology to get a more game-ready topology and texture it.

Gather All References and Research


Material callout 


Reference

Research 
   
Ribbon texture - 
This video gave an idea on how to block out and talked to industry people about the poly count, textures, etc.

Schedule 

Week 1 - Make the sculpt perfect on the katana 
Week 2 - try Retopologize both katanas.
Week 3 - complete the topology and try making LODs for high poly. Make the cloth texture and the Damascus steel textures.
Week 4 - complete texturing for both katanas and get beauty shots for ArtStation 

Wireframe


Unreal Engine - 













Portfolio week 2 Check in

   Project Sign-Off  Working on a realistic leather pouch bag. Reference Research    Video for texturing the leather bag Schedule   Week 1  ...