Wednesday, February 26, 2025

3 Concepts for Capstone Project

 3 Concepts for Capstone Project

The Rat King



Bumper(One of The P.I.N.G.A)


FireFly Jars




Monday, February 24, 2025

Hard Surface Modeling Week 3

 Hard Surface Modeling Week 3 

Unreal Render

WireFrame and UV layout



Reference



Monday, February 17, 2025

Hard Surface Modeling Week 2

 Hard Surface Modeling Week 2

Blender Render


Zbrush Render




week 3 - sculpt spider symbol and start texturing 

Thursday, February 13, 2025

Artist Statement

I aI am a 3D artist who wants to learn something new with every project I take on. Coming from a tech background, transitioning to 3D art was a complete shift I’ve embraced wholeheartedly. One of the reasons for this change is my absolute hatred for programming; I’d rather see the results of my work visually than spend hours debugging. I would rather work with polygons than code.

 I’ve always loved games, and art. It was the Spider-Man games that inspired me hard mainly the Spider-Man(2000) game. My ultimate goal? To work on the next Spider-Man game, crafting assets, and props, and if I have my way I will make the most badass Spider-Man suit ever made for the game.

Even though I'm usually lazy, when I start working on a project, I get so focused that nothing else matters. Every new piece I create is an opportunity to outdo my last, and I want people to look at my work and be amazed at the smallest of details of the 3d piece I made.

Beyond Spider-Man, I enjoy playing games like Ghost of Tsushima, and Elden Ring (even if I couldn’t beat the game). I want to travel the world, especially Japan, and work on projects that challenge me and contribute to projects like those that inspired me. Every new asset feels like a tedious task at first, but that’s part of the process—I’ve come to enjoy the struggle of learning something new.

My philosophy is simple: always do better than the last time, I never want to stop growing as an artist. Since starting at FIEA, I’ve transformed from a novice at 3D Art into someone capable of creating good work. This journey is just getting started, and I’m ready to take on whatever comes next.

Monday, February 10, 2025

Hard Surface Modeling Week 1

 Hard Surface Modeling Week 1

week 1 blockout

week 2 final details and sculpt

week3 textures




Monday, February 3, 2025

3D Head Assignment Week 4

 3D Head Assignment Week 4

Unreal Render

substance painter render

Reference



Environmental Art Techniques Part 4

 Environmental Art Techniques Part 4 Decals and Floating Decals Decal  Material  Floating Decal Material