3 Concepts for Capstone Project
The Rat King
Bumper(One of The P.I.N.G.A)
Hard Surface Modeling Week 2
Blender Render
I aI am a 3D artist who wants to learn something new with every project I take on. Coming from a tech background, transitioning to 3D art was a complete shift I’ve embraced wholeheartedly. One of the reasons for this change is my absolute hatred for programming; I’d rather see the results of my work visually than spend hours debugging. I would rather work with polygons than code.
I’ve always loved games, and art. It was the Spider-Man games that inspired me hard mainly the Spider-Man(2000) game. My ultimate goal? To work on the next Spider-Man game, crafting assets, and props, and if I have my way I will make the most badass Spider-Man suit ever made for the game.
Even though I'm usually lazy, when I start working on a project, I get so focused that nothing else matters. Every new piece I create is an opportunity to outdo my last, and I want people to look at my work and be amazed at the smallest of details of the 3d piece I made.
Beyond Spider-Man, I enjoy playing games like Ghost of Tsushima, and Elden Ring (even if I couldn’t beat the game). I want to travel the world, especially Japan, and work on projects that challenge me and contribute to projects like those that inspired me. Every new asset feels like a tedious task at first, but that’s part of the process—I’ve come to enjoy the struggle of learning something new.
My philosophy is simple: always do better than the last time, I never want to stop growing as an artist. Since starting at FIEA, I’ve transformed from a novice at 3D Art into someone capable of creating good work. This journey is just getting started, and I’m ready to take on whatever comes next.
Environmental Art Techniques Part 4 Decals and Floating Decals Decal Material Floating Decal Material